The success of the first two releases confirms that SAW is a franchise that will continue to have legs for a very long time. The movies combine action, suspense and gore while taking us into the mind of one of the most memorable madmen in horror movie history. While the success at the box office gave SAW II momentum for its home video release, we also ensured that it stood out at retail with unique packaging and an extensive marketing and promotional campaign. With the Valentine's Day opening, we were able to pull out all the stops on a unique overall marketing program that gave the release great visibility leading up to street date.
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Oh, fuck you! Fuck you, pal! There you go again trying to pass the buck. I'm the source of all your misery. Who closed the store to play hockey? Who closed the store to go to a wake? Who tried to win back his ex girlfriend without even discussing how he felt about it with his present girlfriend? 'I'm not even supposed to be here today.' You sound like an asshole! Jesus, nobody twisted your arm to be here today. You're here under your own volition. You like to think that the weight of the world rests on Dante's shoulders. Like this place would fall apart if Dante wasn't here. Christ, you overcompensate for what's basically a monkey's job. You push fucking buttons. Anybody can just waltz in here and do our jobs. You're so obsessed with making it seem so much more epic and important than it really is. You work at a convenience store, Dante! And badly, I might add! I work at a shitty video store, badly as well. That guy Jay's got it right, man. He's got no delusions about what he does. Us, we like to think that we're so much more advanced than the people that come in here everyday to buy paper, or, god forbid, cigarettes. Well, if we're so fucking advanced, what are we doing working here?
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It is ridiculous claiming that video games and internet influence children. For instance, if Pac-man affected kids born in the eighties, we should by now have a bunch of teenagers who run around in darkened rooms and eat pills while listening to monotonous electronic music.
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I was watching CNN during the riots of Los Angeles a couple of years ago and they were showing video footage of a mob looting a radio shack. Running out of the radio shack was hi-fis, video cameras and everything they could pick up. But the radio shack was right next to a Macintosh dealership which had powerbooks in the window. And it was untouched. So here these incredible valuable portable very, very powerful computers was sitting untouched behind an unbroken shop-window while the poor people steal Sony Walkmans. I felt that was so sad, and so indicative of our real problem.
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All of the books in the world contain no more information than is broadcast as video in a single large American city in a single year. Not all bits have equal value.
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The launch of a one-time-use digital still and video cameras truly makes digital memory capture available to the entire mass market for the first time. Our alliance with Pure Digital has enabled us to open up a significant market for Samsung memory and storage solutions.
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In the past with other video game systems, you've had to have them shipped over on a boat, ... We're delivering them day after day after day. And having a regular flow, versus a chunky distribution system is better for the retailer and the gamer.
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This [video footage from the movie Babe] is the way Americans want to think of pigs. Real-life 'Babes' see no sun in their limited lives, with no hay to lie on, no mud to roll in. The sows live in tiny cages, so narrow they can’t even turn around. They live over metal grates, and their waste is pushed through slats beneath them and flushed into huge pits.
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We just should not be giving permits out to events on the streets that encourage vandalism in the subway cars because they want to sell video games or T-shirts,
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Those people who shun us just because of the label we're on, or the fact that we've got a video out there that's getting us somewhere, are only limiting themselves, because they aren't keeping an open mind.
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Video games don't ruin kids. If Pac-Man ruined us as kids, we would all be running around in darkened rooms, eating magic pills and listening to repetitive electronic music.
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Whether people will buy a device just to watch video - it's not clear, ... So far the answer's been no, because there are several devices out which play video and none of them has been successful yet. So, um - so far, nobody's figured out the right formula.
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If you ever see me getting beaten by the police, put down the video camera and come help me instead.'
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Please, if you ever see me getting beaten up by the police, please put your video camera down and help me
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I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.
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It's like a family reunion. It's awesome because it's going to be a star-studded video.
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This is an incredibly exciting evolution for CBS and network television ââ?¬â? video on demand is the next frontier for our industry,
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Personal Web pages are the '90s equivalent of home video, except that you don't have to visit someone else's house to fall asleep - you can do so in the comfort of your own home.
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Video games don't ruin kids. If Pac-Man ruined us as kids, we would all be running around in darkened rooms, eating 'magic' pills and listening to repetitive electronic music. Hey, wait. That is true!
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My family [all of whom are hearing] really prefers video relay services over the text relay services,
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One of the best lessons children learn through video games is standing still will get them killed quicker than anything else.
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That's the beauty of the system - the viewers of the video are really determining what is popular.
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