When she was a small girl, Amanda hid a ticking clock in an old, rotten tree trunk. It drove woodpeckers crazy. Ignoring tasty bugs all around them, they just about beat their brains out trying to get at the clock. Years later, Amanda used the woodpecker experiment as a model for understanding capitalism, Communism, Christianity, and all other systems that traffic in future rewards rather than in present realities.

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The most unfair thing about life is the way it ends. I mean, life is tough. It takes up a lot of your time. What do you get at the end of it? A death. What's that, a bonus?!?
I think the life cycle is all backwards. You should die first, get it out of the way. Then you go live in an old age home. You get kicked out when you're too young, go collect all your super, then, when you start work, you get a gold watch on your first day. You work forty years until you're young enough to enjoy your retirement. You drink alcohol, you party, and you get ready for High School. You go to primary school, you become a kid, you play, you have no responsibilities, you become a little baby, you go back into the womb, you spend your last 9 months floating with luxuries like central heating, spa, room service on tap, then you finish off as an orgasm! Amen.

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My worst enemies are those who presume me to be harmless. They cannot imagine how much I resent and disdain them, or just how great a threat they would face if I could get at them. Everything in their behavior speaks of insult and presumptuousness, and for now it is all I can do to make constructive use of my anger toward them. At this time, I just make a list of them and keep a watch on. Some day, with the help of time, space, and circumstance, I will be able to humiliate them properly - not in a manner they would enjoy, but in a style calculated to make them wish that they had never been born.

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Thinking to get at once all the gold the goose could give, he killed it and opened it only to find - nothing.

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The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving.

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The major difference between a thing that might go wrong and a thing that cannot possibly go wrong is that when a thing that cannot possibly go wrong goes wrong it usually turns out to be impossible to get at and repair.

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What I wanted to get at is the value difference between pornographic playing-cards when you're a kid, and pornographic playing-cards when you're older. It's that when you're a kid you use the cards as a substitute for a real experience, and when you're older you use real experience as a substitute for the fantasy.

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The major difference between a thing that might go wrong and a thing that cannot possibly go wrong is that when a thing that cannot possibly go wrong goes wrong it usually turns out to be impossible to get at or repair.

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Rough work, iconoclasm, but the only way to get at truth.

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